The Kelvin Project was a Swiss project aimed to help companies to know the electricity consumption habits of its employees. Using smart meters connected to each work desk the consumption was measured and wirelessly sent to a central processing unit.
Even though the hardware performed very well, the Kelvin Project wasn't able to convince the companies about the value of the installation and the use of the gathered data. BeHappy was asked to create and design a Service on top of the hardware that could provide an added value that made the technology attractive to use in this B2B strategy.
If you know the electricity consumption, wouldn't it be good to reduce it? Save costs, make the world greener, reduce waste. Further research showed that employees were aware that electricity use could be improved with better habits.
The Kelvin Project has received a number of Swiss Awards, such as the KMU Award or the Top100 Startup Award. But what makes us more proud is to have been able to create a solution that is widely used with great satisfaction from all its stakeholders.
The gamification was the key part of the service design. Promoting user engagement was the main effort in the User Experience process of the project, and for this different kind of motivational games, which happened weekly and monthly were part of the onboarding process. A complete rewarding system was also designed, which included badges related to specific goals and gifts from the company.
It was encouraged to form teams and collaborates with other department to reach company or building wise goals, producing an improvement also in the social environment of the company.
Connect people with their surroundings and make the old world to have a new face using the data that it generates in a meaningful way for the consumers. This is a very exemplary project that demonstrates that physical and digital can be integrated to deliver a new era of progress using proper Service Design for the Internet of Things.
A good solution is meaningful for all the stakeholders. A complete reporting dashboard was ready for the management for keep track of the progress and positive effects of the game in the results of the company.